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​學校篇

School Chapter

​社交互動

Social interaction

​社交互動學校篇將三大場域故事元素結合,可自由變化三種不同的遊戲,分別為:決定勝負、數來寶、顏色數數看,進行認知功能與社會互動訓練

Combining the three major story elements of different fields, we can create three different games: "Win or Lose", "Number Treasure Hunt", and "Color Counting", which can be used for cognitive function and social interaction training.

​遊戲玩法

Game instructions

​玩法一

Gameplay 1

獎勵過關:兩個硬幣

Reward for passing: two coins.

決定勝負

Determining the winner

玩家與對手要用卡牌決鬥唷!

Players and opponents will use cards to battle!

1.找到你的對手

​​1.Find your opponent.

2.依序抽出一張卡牌

​​2.Draw one card each in turn.

3.同時翻開卡牌

3.Simultaneously reveal the cards.

4.找到一樣圖案

4.Find a matching picture.

(找出一種或兩種、找不到都算對唷!)

(One or two matches count as correct, and not finding any also counts as correct!)

5.說出答案就獲勝!!!

5.Say the answer out loud to win!!!

學校更新黨_遊戲目標.png

​玩法二

Gameplay 2

過關獎勵:說出幾個記憶物件得幾個(最多7個)

Rewards for passing: Get a certain number of coins based on the number of objects you can recall (up to 7 objects).

數來寶

can be translated into English as "Number Treasure.

考考玩家的記憶力

Test the player's memory.

1.給玩家看卡牌10秒

1.Show the player the card for 10 seconds.

2.把卡牌蓋起來

2.Cover the card.

3.請玩家說出記得圖案

3.Please ask the player to recall the image they remember.

(找出一種或兩種、找不到都算對唷!)

(One or two patterns can be found, and not finding any is also counted as correct!)

學校更新黨_遊戲目標2.png

​玩法三

Gameplay 3

獎勵過關:一個硬幣

Reward for passing: one coins.

顏色數數看

Count the colors

考驗玩家觀察力

Test player's observation skills

1.給玩家看卡牌5秒

1.Show the card to the player for 5 seconds.

2.把卡牌蓋起來

2.Cover the card.

3.請玩家說出(黃色)圖案

3.Please ask the player to say the (yellow) pattern.

(舉例:你看到甚麼是黃色的阿?建議以主色調詢問)

(Example: What do you see that is yellow? It's recommended to ask based on the main color tone.)

學校更新_遊戲目標2.png
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